Playing with Reality: Frame Valuations and the 2012 Alternate Reality Game

Playing with Reality: Frame Valuations and the 2012 Alternate Reality Game

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Titre: Playing with Reality: Frame Valuations and the 2012 Alternate Reality Game
Auteur: Payette, Steve
Résumé: Alternate reality games (ARG) are a relatively new type of game that distributes game content across several media without explicitly identifying that content as part of a game. While players benefit from this aesthetically immersive experience the type of game has the potential to cause confusion over the status of its dispersed content as real or as part of a game. This thesis offers a case study of the 2012 game. The case is contextualized within the disciplines of media studies and games studies, in a wider digital culture where the ubiquity of technology converges to user experience design. A theoretical framework based on Charles S. Peirce’s semiotic, supplemented by Erving Goffman’s frame analysis and James J. Liszka’s transvaluation theory is used to explain the ARG’s problematic relation to the experience of reality.
Date: 2012
URI: http://hdl.handle.net/10393/20482
Superviseur: Andacht, Fernando
Faculté: arts
Degré: MA

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